Allison, begin log... This is Erika Fidard, Captain of the Signal Cartel Ship Reclamation. A ship that I found waiting in my hangar on Rens only two days ago, with no transaction log to tell me who my strange benefactor is. Still, I have to admit that for an Amarr vessel, she's pretty sleek.
But I digress. I woke this morning to a new ship with my preferred AI already loaded and a message that said AI couldn't display. Yet I could clearly see the light flashing for a new message. Ten minutes of hacking and what I had was a single line of Matari text. It read, 'Follow the roots.'
Whatever that means.
The Anathema is an Amarr vessel and so much of the history of New Eden ties back to Amarr. Maybe those are the roots? It was the only clue I had, so I set out to find more. I asked Allison to dig up relevant information on Amarr for me and listened to the reports on my way.
I'll admit that I nearly came to tears, not for seeing the beauty of something like the Empress's honor guard, or the crumbling ruins of the City of Gods - though these things are worth viewing. No, because Kor-Azor and Sarum both hold ruins of my people's attempts at retribution. The Elder War cost the lives of many Matari, and the Elders themselves remain something of a mystery, even to me.
I'll send full trip details to the Cartel for cataloguing. I don't know if this snippet will make it through. Pockets of Abyssal Space keep opening around us while we orbit Amarr Prime. If there's any attenuation to the signal, I apologize. I just hope something gets through the distortion.
If I'm not back in Thera by the end of the week, send someone to look for me. There's something up with the Blood Raiders in this area and I don't entirely trust them.
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| Amarr Prime |
Some people find relaxation in making pixels explode in space. They long for the challenge of proving their superiority by making other players blink off the map and return to a cloning bay on some distant station. Some find it relaxing to exhale the stress of their lives in each statement made in fleetcoms. For me, my enjoyment in Eve comes from exploration. I set my sites on some system, lock in some waypoints, and go see what there is to see. It's proven not only lucrative, but a lower-stress way to prepare other aspects of the game (such as the vaunted PVP). It's also lead me to Wormholes, which I find to be amazing for adding a level of paranoia and attentiveness. So how does it all work? Fun and Profit Exploration in New Eden can be done for both fun and profit. There are some shared aspects between the two and I'd recommend a few lessons to keep in mind. First, get comfortable with the Map found in your Neocom menu. Not only can this help you plan your ro...

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