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Showing posts with the label New Player Experience

Barriers to Entry: Where do I go Now?

If you've read my previous post on the New Player Experience , then you'll already know that I'm a huge advocate for the Career Agents in Eve Online . I think these are great intros into some of the mainstream ISK making ventures you might try out in Eve. Well, at least the non-PVP vetures. But like so many of the tutorials in Eve, they do not quite go far enough. Great, you have a Venture Mining Frigate, some mining lasers, and know how to shoot said lasers at rocks in space. But how do you actually make money at that? Oooh, look at you and your Wreathe Industrial Ship... but do you really want to use it to run low level distribution missions for a handful of ISK? Like I said, the career missions prepare you, but they're only the most basic of courses. After you complete the tracts, get the free ships, and hone a few skills, you need to work on a lot of other related aspects to really start bringing in the money. There are a number of streamers that have tried t...

Barriers to Entry: How the Eve Online Community Surprised Me

After fifteen years in the business, Eve Online is a name that is both known and in many ways feared. Jumping into Eve is like trying to join your partner in the D&D campaign they've been playing with the same friends for fifteen years. You hear a lot about it, it sounds fun, but at the same time you know there is no way that you'll ever learn everything they'll expect you to know or remember all the custom rules they've set up. Oh, and hardly anything is written down anywhere. To put it mildly, jumping into Eve if you know anything at all about the game can be more than a little intimidating. It's full of barriers to entry for the average person, and some of its players like that situation just fine. After all, if you don't bring in new people, they can maintain their status as one of the elite few ruling the universe. This will be the first in a series of articles on the barriers to entry I've found to Eve; which is to say, things that might scar...

Going Omega

When I first tried Eve Online, there was only the option of a three-day trial. Now, you can play Eve for an unlimited amount of time as an Alpha Clone, or take the plunge to become an Omega. And can I say that I love that CCP worked this change not only from a mechanics perspective but also added the change into the very lore of the game itself? If you haven't seen this, take the time to read Sine Wave: Alpha and Sine Wave: Omega . Alpha Clones As an Alpha Clone, you'll have access to a vast amount of  Eve Online at a rather basic level. You'll get to experience most facets of play, while being held back from the higher tiers of those aspects. You're limited to tech 1 ships (the first level in each category of hull) and nothing bigger than a Battleship. You'll learn new skills at 1/2 the rate of an Omega, and some kills won't be able to be trained, or won't be able to be trained past a certain point. Many corporations will accept Alpha clones into ...

Taking One for the Republic

It was the middle of April, 2018, and my house was dead quiet. This was one of those moments where, absent my husband and kids, with the dog asleep in the corner, I could enjoy the peace and spend some time seeking my own fun. I made some coffee, sat down at my computer, and prepped for an upcoming D&D session. I finished. The house was still quiet. Now what? While surfing through some websites, I can't across an ad for Eve Online. Bored as I was and not currently playing an MMO, I decided to download the flgame and give it another try. After all, it had been something later in thirteen years since I last played it, and now there exists a complete free play option instead of just a three day trial. I'm a little over a month in at this point, and I have to give props to CCP and the Eve Community; the experience of starting Eve now is vastly better than in the game's nascent years. So let's take a look at the new experience. This is how I took one fo...